Vision, Mission, and Strategy


Hillbilly Politics

teleprompter

Of course, there are no presidents in the Sim2 game. The highest level of politician in the game is Mayor, because, after all, it’s a city not a country that you’re building in the game.

Ironically, with all the press about Obama and his teleprompter fixation, I was reminded of this game, which I long ago outgrew. In the game, those aspiring to certain careers must build up charisma points by practicing speech. For the political career, once a certain level is reached, the Sim is awarded: a teleprompter. In addition to charisma, to become Mayor of the city, the politician must have a minimum number of friends.

Wednesday night is social night at the White House. To build up friendships, the Sim must invite people over, hosting parties and dinners always with some different other characters in the game to find enough people to become friends. I often wondered how Obama was going to manage to fill cabinet positions and the like since his small circle of people who were actually considered friends were quite unsuitable. Obama knows a lot of people, however, there is a big difference between knowing people and considering them friends.

Once the goal is achieved in the game and the Sim character wins the position of Mayor, he or she, rides to work in a helicopter rather than a car like everybody else. Occasionally, there will be tests during which the Mayor must make a decision on what action to take on a problem. The wrong decision can cause scandals  or being fired; or impeached since it’s a political position.

Another irony is: there’s very little individuality between characters. While the second game does add in personality traits, interests, and so forth that were absent in the first game, most of the Sims do the same things regardless of their aspirations, rather like a herd. Yes, the herd mentality is very apparent in the game, which also reminds me of the Obama administration: in the spirit of bipartisanship we should all be the same, mostly miserable, which is what happens in the game if the overseer (the one playing the game) doesn’t make his Sims work and achieve their aspirations and develop some independence apart from the overseer.

Are we all Sims now, instead of real people with real lives and real differences and real individuality? One is left wondering about that.

November 2017
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